
Summary
What are K’Sante’s abilities?
Passive – Dauntless Instinct
- K’Sante’s damaging abilities mark enemies hit for a short duration. Attacking a marked enemy consumes the mark to deal damage plus max health physical damage.
- All Out: Attacking a marked enemy instead deals physical damage and additional max health true damage.
Q – Ntofo Strikes
- K’Sante slams his weapon, dealing physical damage in a small area around him and briefly Slowing targets hit.
- If an enemy is hit, K’Sante gains a stack for a short duration. At 2 stacks, K’Sante instead fires a shockwave that Pulls enemies
- All Out: This ability’s cooldown is reduced and no longer slows targets hit.
W – Path Maker
- Begin Charging: K’Sante raises his weapons defensively for a short duration, becoming Unstoppable, and reducing incoming damage.
- Release: K’Sante rams forward, dealing a percentage of max health physical damage, Knocking Back, and Stunning enemies he passes through for a short duration based on charge time.
- All Out: This ability’s cooldown is refreshed, the damage reduction is increased, it deals an additional amount of physical damage based on charge time, and the charge and dash speed are doubled.
E – Footwork
- K’Sante dashes, gaining a shield for a short duration. If dashing to an ally, the distance is significantly increased and they are also Shielded. Other spells can be cast during this ability.
- All Out: This ability’s dash speed is increased. Dashing to a targeted location has increased range and can go over walls.
R – All Out
- K’Sante shatters his ntofos, dealing physical damage and Knocking Back an enemy champion. Enemies that hit a wall will take a greater amount of physical damage, are Knocked Back over the wall, and are briefly Stunned. K’Sante then dashes after the enemy and goes All Out for an extended duration.
- All Out K’sante loses a percentage of max health, bonus armor, and bonus magic resistance. K’Sante gains attack damage, omnivamp, and transforms his abilities.