Summary
Dodge, Dash & Disengage

- Dodge: Makes it harder for attackers to hit you and enhances evasion against area-based effects like explosions.
- Dash: Sacrifices your ability to attack for increased mobility, doubling your movement speed for the turn.
- Disengage: Allows safe movement through and out of melee combat without provoking Attacks of Opportunity.
When to Utilize Dodge, Dash, and Disengage

Rogues and Monks: Masters of Mobility

- Rogues can use Cunning Action to dash or disengage as a bonus action, enabling agile repositioning and tactical strikes.
- Monks possess Patient Defense and Step of the Wind abilities, allowing them to dodge, dash, or disengage as bonus actions using ki points. They excel in evasive maneuvers and swift repositioning in combat. Combining Actions: A Rogue or Monk’s Bread and Butter
- Rogues often employ a hit-and-run tactic, utilizing Sneak Attack to deal heavy damage before retreating with Cunning Action.
- Monks can strategically use Patient Defense to withstand attacks while maneuvering to advantageous positions, ensuring their survival in the fray. Ultimately, mastering these actions is essential for surviving the perils of Dungeons & Dragons, granting characters the agility and tactical prowess needed to overcome any challenge